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Title details for Edge by Future Publishing Ltd - Available

Edge

Christmas 2026
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

In space, no one can hear you miss a deadline or two

Edge

Playing with fire • From Microsoft’s cloud servers to EA’s new owners in Riyadh, the industry is testing players’ consciences

Room to breathe • Against a tough industry backdrop, Airlock Games has a plan for making game production more sustainable

Opening the industry to all • How is the IDGA Foundation pushing for a more global, diverse set of game-makers?

BACK TO LIFE • Herobeat Studios hopes for redemption in the face of environmental collapse

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES CHRISTMAS

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Making it weird

HELL LET LOOSE: VIETNAM • A tougher, smarter FPS where kills hardly matter

SLEEP AWAKE • An experimental, mind-bending night terror

TUROK: ORIGINS • Three’s a crowd? Not for hunting dinosaurs

THERE ARE NO GHOSTS AT THE GRAND • DIY made easy, and weird

ASTROBOTANICA • Dodos plus aliens? In the Pleistocene, anything is possible

HORSES • Don’t have night-mares

ROUNDUP

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RETRY.EXE • Inside the long and gruelling journey of Lunar Software’s sinister scih horror

FEAR EFFECT • From Crow Country to Resident Evil 9, horror games are still in their ascendancy. But what are the tricks behind making players scared? And can the popularity last?

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COLLECTED WORKS JERK GUSTAFSSON • From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

THE OUTLAST TRIALS • Smirking, sinister and sadistic, Red Barrels’ gruesome multiplayer experiment became its biggest hit

SNAPSHOT GAMES • Inspired by a close-knit dev scene, the man behind XCOM has a fresh strategy

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Battlefield 6

Post Script • Battlefield 6’s singleplayer offering wouldn’t have matched Call Of Duty in 2011

SFX ULTIMATE COLLECTOR PACKS

Ninja Gaiden 4

Post Script • The art of not fighting

Hades II

Absolum

Little Nightmares III

Sonic Racing: CrossWorlds

Stray Children

Keeper

Baby Steps

Ball X Pit

Spooky Express

FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY

Dreams Of Another

ON SALE NOW!

Godbreakers

Resident Evil • Almost three decades on, the defining survival horror game has much more to offer than scares

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THE LONG GAME • A progress report on the games we just can’t quit

#418 November 27

Formats

  • OverDrive Magazine

subjects

Languages

  • English