The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
In space, no one can hear you miss a deadline or two
Edge
Playing with fire • From Microsoft’s cloud servers to EA’s new owners in Riyadh, the industry is testing players’ consciences
Room to breathe • Against a tough industry backdrop, Airlock Games has a plan for making game production more sustainable
Opening the industry to all • How is the IDGA Foundation pushing for a more global, diverse set of game-makers?
BACK TO LIFE • Herobeat Studios hopes for redemption in the face of environmental collapse
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES CHRISTMAS
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Making it weird
HELL LET LOOSE: VIETNAM • A tougher, smarter FPS where kills hardly matter
SLEEP AWAKE • An experimental, mind-bending night terror
TUROK: ORIGINS • Three’s a crowd? Not for hunting dinosaurs
THERE ARE NO GHOSTS AT THE GRAND • DIY made easy, and weird
ASTROBOTANICA • Dodos plus aliens? In the Pleistocene, anything is possible
HORSES • Don’t have night-mares
ROUNDUP
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RETRY.EXE • Inside the long and gruelling journey of Lunar Software’s sinister scih horror
FEAR EFFECT • From Crow Country to Resident Evil 9, horror games are still in their ascendancy. But what are the tricks behind making players scared? And can the popularity last?
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COLLECTED WORKS JERK GUSTAFSSON • From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
THE OUTLAST TRIALS • Smirking, sinister and sadistic, Red Barrels’ gruesome multiplayer experiment became its biggest hit
SNAPSHOT GAMES • Inspired by a close-knit dev scene, the man behind XCOM has a fresh strategy
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Battlefield 6
Post Script • Battlefield 6’s singleplayer offering wouldn’t have matched Call Of Duty in 2011
SFX ULTIMATE COLLECTOR PACKS
Ninja Gaiden 4
Post Script • The art of not fighting
Hades II
Absolum
Little Nightmares III
Sonic Racing: CrossWorlds
Stray Children
Keeper
Baby Steps
Ball X Pit
Spooky Express
FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY
Dreams Of Another
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Godbreakers
Resident Evil • Almost three decades on, the defining survival horror game has much more to offer than scares
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THE LONG GAME • A progress report on the games we just can’t quit
#418 November 27